tag:blogger.com,1999:blog-19599600.post243367691274809209..comments2023-11-05T12:58:44.033+01:00Comments on Kinless' Chronicles: Kinlesshttp://www.blogger.com/profile/15541779886424583575noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-19599600.post-10748076264920060162006-11-07T17:28:00.000+01:002006-11-07T17:28:00.000+01:00Good post!
I have noticed many of the same things...Good post!<br /><br />I have noticed many of the same things. As I approach the WoW endgame (level 60) I see something in-game on a level 60 that I think is cool. <br />I look it up on Thottbot -- and find that I'd have to raid to get the item or the pattern.<br /><br />So I look at the options:<br />- Questing<br />- PvP rep / honor grind...<br />- Rep grind with factions like Timbermaw, Thorium Brotherhood, Cenarion Circle, etc ad nauseum...<br /><br />If you want really good gear, you can cross questing off your list. Questing is a great way to level and to get some decent greens. Beyond that, you'll pretty much come up empty. When that truth sank in, I was greatly disappointed. <br /><br />PvP is an option for some, though I know players who either don't like PvP, or are really not capable of keeping the pace of PvP. For example, I don't like WSG, yet some of the best gear my druid can get for several slots is Warsong Outrider gear.<br />And I've experienced it, and yes: PvP is a grind, too. <br />Not to mention that I am reasonably sure that I will never attain the epics under the current PvP rank system (not even sure I can attain the rares!), and I hold little hope that any new PvP honor / rank system will enhance my chances.<br /><br />Rep grinding for a faction is, IMO, loathsome. Yet what can you do? If you want the item or pattern, then you grind, since they are mostly BOP. <br />But let me go on record as saying that forcing players to grind for rep is bad / lazy game design. Actually, that's stating the obvious, but it needs to be said.<br /><br />What WoW desperately needs is more variety. That's why in-game events are so popular - things like Halloween are a big hit because it's a change of pace.<br /><br />I was surprised when I advanced through the content and saw the same cave layout, the same inn layout, the same set of mobs every time doing exactly the same thing, etc, etc, etc. If there is one thing that I would work into the expansion, it would be variety at all levels -- unique building layouts, better mob AI, instances that are modular in design so that the instance layout and mobs vary with each spawn, etc. And I would enhance in-game events to include things like buildings being regularly built and torn down, and more NPCs entering and leaving the game, sites like mines updated with new tunnels and cave-ins, and perhaps even add in Horde and Alliance camps, NPCs, incursions into new areas. <br /><br />How about guards and special PvP faction NPCs with real people at the controls? Certainly raiding the enemy territory would be more interesting if you didn't really know if the guard was run by dumb AI or a human!<br /><br />Certainly I can't be the only one with a bit of imagination...Doeghttps://www.blogger.com/profile/11495756873615676650noreply@blogger.com