Showing posts with label Druids. Show all posts
Showing posts with label Druids. Show all posts

Monday, June 4, 2007

A Tanks Request.

Posted in the community section. http://forums.worldofwar.net/showthread.php?t=389139

Originally Posted by Ziloxus from the official forums:

This post is something of a cathartic exercise for myself. If someone gets something out of it great, if not that's fine too. I feel like I got it out of my system before the next pug either way.

Things every warrior tank thinks every non-tank should know.

My ability to generate threat over an extended time frame is inversely proportional to your ability to generate threat.

Huh? Ok here is what I mean, we will use a mage for this example but the same applies to rogues hunters, or anything else not a warrior or a bear druid.

As a fight commences both of us have two bars. We both have big full green health bars. Under my health bar is a big empty bar. Under your health bar is a big full blue bar. When you do dmg, it drains your blue bar. When I give or take dmg it fills my red bar. You have all the ammo you need at the start of a fight to make all kinds of threat which will pull all kinds of aggro. I don't have much ammo to generate threat or take aggro, it takes me a minute.

The difference is that at the beginning of the fight, your threat making resource; mana, is full. You at this moment can activate whatever ability you want and instantly create tons of threat. Mine is empty. My resource, rage, fills up as I give and take dmg. Over the course of the fight I will get a lot to spend, so the longer the fight goes on the more and more threat I make.

Problem is at the beginning of the fight I have little or no rage. It takes me time to build the threat to hold aggro off of you.

So what does this mean to you? It means that if you start every pull with your biggest most evil 10 second cast fireball, it"s gonna be real tough for me to get aggro off of you with my empty rage bar.

How to apply this advice: You need to learn to pace your dps. Whether you are a mage or a rogue or a lock whatever (except hunters who feign death whenever the cooldown is up) start off the fight with lighter lower dmg attacks.

As the fight wears on rank it up to the bigger meaner stuff. You can do the same amount of dmg, but instead of front loading all of your dps (and threat) back load it.

Seriously, this is the biggest problem I see with every single DPS class in the game. Yes, I can taunt the mob off of you, but then the taunt is on cool down. What if the mob then does an aggro wipe like a knock down and it goes after you? What if it stuns me right after I taunt so I can't build threat? You should be trying to play in such a way that you don"t ever have to see the warrior taunt outside of extenuating circumstances like aggro wipes.

When not to stun.

Ok so you have a stun button. I"m happy for you, no really I am. Stun buttons are great. You see a mob start to cast a heal or a "Level 5 Death to Tank" stun him, that"s fabulous. You see something chewing on a healer, stun them, awesome. A mob "attempts to run away in fear" go nuts stun lock them to the floor.

So why insist on stunning a mob I just pulled? Why stun the mob I just taunted? Here is what happens when you do that. When I am tanking I don't really do dmg to make rage. My little red bar fills up when I take dmg. If you stun early in a pull I don't get pounded on so I don"t gain threat so I don"t hold aggro, so someone like a healer or a mage is going to get the aggro. This wont usually produce a wipe, most mobs you can stun aren't a big deal, but seriously, why make things more difficult then they need to be?

If you absolutely need a rule of thumb, wait till there are two sunders on a target before you stun it.

What to do when you get aggro.

The tank won't always hold aggro. That"s a fact. Maybe the tank sucks, maybe he got feared, maybe he got stunned, maybe you just unleashed a cruise missile that crits the target for umpteen gazillion points before the tank had so much as an auto-attack on the mob. Whatever the reason, eventually you are going to have the mob beat on you.

If you are wearing pajamas and the mob is elite I understand the panic that sets in. You don"t want to get two shotted. I don't want that either. So let me explain first the two things NOT to do.

Don't nuke the thing with another cruise missile! You just pulled aggro so why go nuts trying to dps the thing to the floor before it can kill you? This isn't a lvl 11 Defias Pillager, most likely you wont take it down in time. What you WILL do, is generate another gajillion points of threat that the tank needs to top to get it off of you. Stop hurting it. If you have a threat mitigator (cower, feint, fade, feign death) use it, if not. Just hold still for a sec. It wont be for very long, soon enough you will be sticking it full of sharp metal things or setting the mob on fire again. Just don"t make it harder for the tank to get the thing off of you.

Don't run for the hills! I am a bit baffled as to where this gut reaction comes from. When you were lvl 40 did you outrun a bear or something? I don't think you did. Do you think if you run far enough you will drop aggro? In an instance an elite mob will not drop aggro until you are dead or until you have left the instance. Running won't keep the mob from chewing on your keester the whole time you run around, really it won't. The mob runs the exact same speed you do. Guess who else runs the exact same speed you do. That's right, me!

So if train A leaves Pheonix at 5:10 a.m. Pacific time headed east at 45 miles per hour, and Train B leaves San Diego at 5:10 a.m. Pacific time headed east at 45 miles per hour, at what point does train B catch up to Train A? That"s right! Never! So when train A dies in a monstrous fireball or twisted metal and diesel fuel, it is probably even going to blame train B for not saving it.

You need to run TOWARD the tank, at the very least hold still.

Ok Pally OT, bear OT or other Warr OT, when should you taunt off of me?

Um, really close to never. Why on earth are you taunting off of me? Are you trying to prove a point? Are you trying to demonstrate that you can tank as well as me? Great for you! You have tank buttons too. Now I have to burn my taunt to pull the mob back off of you so you don"t die, or so the healer doesn"t waste mana on you. Now my taunt is in cool down if I need it.

The only time you should taunt off the main tank is if I ask you to. When will that happen? Only if the healer dies and I need to bandage, or if it's a fight that requires a tank rotation. That's it.


Now of course there are times when things are confusing, something is chewing on the healer and you are trying to save the day and I taunt and then you do too. That"s fine, you did the right thing in saving the healer, don"t beat yourself up about it, you don't need to apologize to me for it either. I saw what happened, I"m 4% smarter than I look.

When should you bubble me?

I hope this is a priest asking this, I really don't need divine intervention thanks. If you bubble me I don't get threat from taking damage. Don't bubble me before a pull. Don't bubble me early in a pull. If my bar is mostly red, sure if you think I need the extra mitigation and there isn"t time for a real heal, bubble me.

Don't BOP me please, it's a fantastic way to kill healers.

The pull.

Sometimes we aren't going to fight the mob out where it is standing. Some times I will even shoot the mob and then duck behind a corner. This is not the universal "unleash your mana wielding ranged casting might" signal. What probably happened is I saw a little blue bar under the mob out there; I want him to come to me so I shot him, then broke line of sight. If you shoot him, guess what, he will stand right where he is and shoot back. Then I have to go out there and risk pulling the whole room to get him off of you unless you figure out how to duck behind corners too, that is assuming that the Moonkin and the Hunter standing next to you didn't just take your cue and unload their blue wad all over the mob you just launched WWIII on.

The sheep

We pull 3 mobs on accident. You can sheep or seduce or scattershot or whatever. That's a fabulous idea. Don't sheep the thing I am beating on! You know what will happen? It will break and I will already have another move queued up behind the move that broke the sheep which will break the next sheep you are trying to do since you didn"t change targets. You might not be familiar with the "F" key. Click me, then click "F", now you are targeted on my target, so target something else, anything else and sheep that.

Multi mob pull

Ok so we just got more than we can handle and I am tanking 3 mobs with no offtank. Attack my target would you? I only have so much rage to spread around. If you start shooting something that I am not concentrating on your going to pull aggro, then I have to decide whether I let you die, or whether I go pull it off of you and risk letting the rest of the party die while they keep attacking the thing I was attacking. The "F" key works great for this too.

The off tanks target

Just because I am the main tank does not mean that my target is the most important target to kill. In fact, often it is the opposite. I am the main tank because I take the best beating. The Hunters wind serpent that is tanking that other orc over there wont hold up as well as me. His target needs to die first. My target should be the last one to die. Those other tanks aren't built to take the abuse I do, help them out. I will be ok, I have all kinds of squishies watching my back. Seriously, go fight the other guy"s target.

Thursday, May 24, 2007

Druids are not broken. The lonely Hunter. The world is broken. Pretty cool.

1.

Last night we brought the Druids out to play. Sending some money out of the "Epic Mount for Arcarius the Old Fashioned Way: We Earn It" fund, Itarilda respecs and goes Feral. She'll be the Tank and Greenclaw will be the DPS. (Being a Bear is easier, she says. And she did me proud, charging into most every fray with zeal.) One little incident aside, Col. Kurzen got himself taken down, got himself taken downtown, express bus, no stops.


"Hey, man, you don't talk to the Colonel. You listen to him. The man's enlarged
my mind. He's a poet-warrior in the classic sense. I mean sometimes he'll...
uh... well, you'll say 'hello' to him, right? And he'll just walk right by you.
He won't even notice you. And suddenly he'll grab you, and he'll throw you in a
corner, and he'll say, 'do you know that "if" is the middle word in life? If you
can keep your head when all about you are losing theirs and blaming it on you,
if you can trust yourself when all men doubt you'... I mean I'm no, I can't...
I'm a little man, I'm a little man, he's... he's a great man. I should have been
a pair of ragged claws scuttling across floors of silent seas..." (from
Apocalypse Now)


Yeah, yeah. Hubris. Downfall.

So the Druids did pretty good last night. Arcarius is a little poorer, but what the hey.

2.

Speaking of Arcarius... Many moons ago Arcarius once travelled down into the Swamp of Sorrows. He was after elusive prey, the Swamp Jaguar, with it's rumored high rate of attack speed. The swamp jaguar tamed, the pair took to further adventures.

When at last the 40th season came, Arcarius returned to Darnassus and selected his mount. He took the white spotted saber. It fairly matched the jaguar and that made it cool. It was quite a nice sight. To ride across the land, faithful pet at one's side.

But those days are gone. Hunters must choose. To ride on their mount, or be accompanied by their pet. Why? Huntards with flying mounts. Too lazy to dismiss pets, annoyed that the land based pets would run after them, anywhere. Why couldn't Blizzard simply auto-dismiss pets upon mounting a FLYING mount. Leave us old-timers alone. Let us have our pets back. Give us our pets back. Our partners in crime. Our friends. Let them run alongside us as they've done for 30 levels of our lives now. Mounted Hunters have become loney.

3.

Anyone else notice glitches in the world? The distance flashes with blocks of terrain flickering. (Changing visual effects doesn't change that.) The bats in EPL have green in their wings and look wierd. The Elder Mistvale Apes, one of them was hopping about like a Gnome Mage, about 2 meters in the air. We fought it while it was in the air. The Reaver of Hellfire Penninsula has developed a new hobby. Ice skating. The world rumbles, as if with every stride, but he's ice skating. My wife's interface, which is pretty clean of add-ons, no unit frame add-ons, her target isn't always showing, or it'll not update. I noticed that with X-Perl too, figured it was an add-on problem. But since she had it too, I suspect it's the game. Not my add-ons.

I basically unloaded all my add-ons. Then I reloaded the ones I can't live without. (Cartographer, MetaHud, Healbot, X-Perl, KTHM, Damage Meter, simpleminimap, etc. etc.) and found I'd left like half in the old folder. Hmm, might not have needed them after all.

ALL of my add-ons pretty much worked post patch, after updating them via UI Central and WoW Ace Updater. (Keeping Ace mods up-to-date is super easy with WoWAceUpdater. And their collection of add-ons, extensive, get updated nearly daily it seems.)

4.

Arcarius did some more Zangarmarsh quests last night. I'm seriously trying to clear out the quest log so I can take more in Nagrand.

Anyway there was a quest to go return to the Broken in Feralfen and talk to them, ask them to come to our side.

The quest involves turning myself into one of their bird spirits. It turned me into a Arakkoa.

Now I had five minutes to play with this.

Naturally, the first thing everyone does turning into another race: /dance!

Interesting. The Arakkoa have their own dance.

Then I waved. It looked like a creepy granny wave. Palm open facing out, and the fingers closing in a wave.

Then I saluted. Kind of like a two finger boy scout salute.

You know what they say. SPECULATION RUMOR MILL: If they program a race to have all these emotes, they could make them a playable race. WoW Wiki says they have "sage" and "warrior" classes, and they're pretty smart. And they have owl companions. Mage, Priest, Warlock, Warrior, Hunter, Rogue.

Naga for the Horde, and the opening of the Maelstrom, and Arakkoa for the Alliance, with further outlying Outlands found.