I remember a long time ago when the gates of Zul'Gurub first opened. I was not ready to travel there yet, and the guildmates who were found out quickly how difficult it was.
Now, so many months later, I'm there with our first kill of Hakkar.
Sunday the guild eliminated the first two aspects that server Hakkar. The Bat and the Snake.
Last night we entered and took out the other three. The Panther (which we've done, but has stymied us for a while, but last night we did it first try), the Tiger (which took us four tries, but it's our first kill of him), the Spider (which we did before, but not reliably, but last night first try).
Phat lootz included the Will of Arlokk, the amazing cobra staff of healing. But I lost the roll. (Trying so often and when we succeed, and it drops!, I lose. :( ) But we learned and will go back often and it'll be mine someday.
After all the aspects were dead we were ready to confront, at long last, Hakkar, the giant winged serpent that inhabits the central temple.
Now that the Aspects were killed, he would not receive their buffs.
We wiped once, I'll be honest, but on our second attempt he died. (He basically killed himself, if you are familar with the strategy.)
What a thrilling, and all too late, night for the guild.